Conduct together crashing series#
In general, we don’t see many train games, apart from the Train Simulator series and the train ride I always build in RollerCoaster Tycoon. I really liked The Legend of Zelda: Spirit Tracks, since it had a train as a vehicle and main part of the movement in the game. One was on my off meta Sheer Venom setup and the other was on Kinras + relequen + harpooner.Have you ever wanted to become a train conductor? Well, the wait is over (if you own a Nintendo Switch), since you can become your own Spirit Tracks conductor in Conduct Together!
![conduct together crashing conduct together crashing](https://shapiroinjurygroup.com/wp-content/uploads/2020/08/Crash-dashboard--1613x2048.png)
With the caveat my back bar was a master bow VS whatever is the preferred backbar now.
Conduct together crashing full#
I ran it on a template character with maxed offensive CP and more meta traits glyphs, full upgrades etc VS the Atronach dummy. How have other stamina sorcerers been dealing with the changes? Have you found a new rotation or favorite skill? Do your sets still function at furthering your game plan?
Conduct together crashing update#
I also can still do the content I did before the update even after the nerf. Mainly because I don't have to worry about timing as much now. There are also a lot more skills open to me now that I would have just skipped over before. Personally I have benefited from them as my rotation is now more fun and manageable. In conclusion the overall changes feel to be on the right track. However I am still well within the DPS range I need to be to complete the content I enjoy. Do I still lose out? Certainly, that was the whole point of reducing everyone's damage. I am able to use far more active skills than I did before and I also find it more fun than the pet version. The difference is 23k DPS on Live vs 21k DPS on PTS. Next is my new skill line up after trying the PTS changes out: That is a lot, but not particularly to much for my build to be unable to do the content already I complete. All of the changes have added up to an 18% decrease in overall DPS.
![conduct together crashing conduct together crashing](https://videochums.com/article/switch-exclusive-indie-games-2.jpg)
My first video illustrates my point:Īs you see on I average 23k dummy DPS on live and 19k dummy DPS on PTS. I run normal and veterans dungeons with this setup, its clears content just fine, and frankly not much has changed for me. You'll notice my build is neither optimized or fully upgraded, I lack CP, and the sets used during the test are certainly not meta. I ran the test on a 6 mil skeleton as I don't own an atronach, and even if I did they have 2 different sets of buffs right now. I ran quite a few dummy parses using my live build and settled on 2 parses that I believe made a pretty good snapshot of my current average vs the new PTS average. If nothing else 1 or 2 of the changes will probably need to be walked backed. Maybe to hard, but I'm willing to give it a few more PTS builds before I settle on an opinion. With that out of the way lets get to Live vs PTS performance. That is as long as content is scaled to accommodate such a change. If power creep is getting to the point that boss mechanics are being skipped or made so bleeding edge that almost no one can complete them, I am all for a downsizing.
![conduct together crashing conduct together crashing](https://www.indianapilaw.com/wp-content/uploads/2018/03/DrunkDrivingCrashes.jpg)
![conduct together crashing conduct together crashing](https://img.etimg.com/thumb/msid-63771067,width-100,height-75/industry/transportation/airlines-/-aviation/after-chopper-crash-pawan-hans-to-conduct-organisational-audit.jpg)
I also don't mind the decreasing of damage. No longer is my rotation a perilous house of cards that could all come crashing down the moment I lag or stumble on a DOT. Now with the new 20 second standardization I don't hate bar swapping, or managing my skills anymore. Eventually I gave up on it all together and gravitated towards one bar or pet builds with less button management. odd and ends as DOT durations seemed to be just spit out at random. I hated chasing 8 second, 12 second, 16 second etc. Rotations feel a lot more fluid and I also feel that multiple skill choices have been opened up to me. I will start by saying I like the changes that have come from Update 35.